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Materials
Materials are part of messiah render and provide the definition of how a surface is rendered. They are designated by the .mrm extension and are stored in the "\messiah\modules\materials" directory.
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AoN:studio - bricks_displacementweathered bricks displacement/bump shader. |
| [Image] [Author] [Download] | |
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Nature - stonewall5works with displacment too..... |
| [Image] [Author] [Download] | |
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Nature - stonewall6works with displacment too..... |
| [Image] [Author] [Download] | |
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Nature - stonewall3works with displacment too..... |
| [Image] [Author] [Download] | |
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Nature - stonewall4works with displacment too..... |
| [Image] [Author] [Download] | |
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Nature - stonewall1works with displacment too..... |
| [Image] [Author] [Download] | |
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Nature - stonewall2works with displacment too..... |
| [Image] [Author] [Download] | |
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Nature - wood3another simple wood shader..... |
| [Image] [Author] [Download] | |
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Nature - wood2a simple wood shader ....... |
| [Image] [Author] [Download] | |
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Misc - draw shadersimple drawshader |
| [Image] [Author] [Download] | |
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Misc - New CelCel shader for messiah 2.0 using the custom shader material |
| [Image] [Author] [Download] | |
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Misc - fb tan celA tan 2 tone cel shaded like material, which includes a black outline around the surface. |
| [Image] [Author] [Download] |
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