Plugin Details
| Plugin: | CharacterSwitcherOffer |
| Developer: | Vegard Myklebust [usefulslug] |
| Link:
CharacterSwitcherOffer.zip
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| Software: | Animate/Studio |
Version: | 5.2/2.2 |
| Type: | Action |
Availability: | Free |
| Format: | Plugin |
Platform: | Windows |
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Description:
If you've got multiple characters in a scene in messiah, it can sometimes slow the experience down a little, especially when the rigs are heavy. This script enables you to make an armature handle that turns off subdivision, turns off the bone deform effect and hides the character geometry, or brings it all back at the click of a button. All stuff you could do one by one, but it's nice to have a quick 'Pause most calculations on this character' type of button. The script also uses Mark Wilsons MW_SetDisplay.mp from the yahoo group and is included in the zip. Exctract the zip to your messiah directory. To set it up: 1.Add an armature 2.Add a handle. 3.Add the ULV_CharacterSwitcherOffer click action for instance for the Right mouse button (expand the action to see the LMB/MMB/RMB). 4.Select the Mesh, Bone_Deform Effect and input 0 in the On_Off field. This will turn the character off when you right click the button. 5.Add another ULV_CharacterSwitcherOffer click action for instance for the LMB and set the same settings as above, except input 1 in the On_Off field. This will turn the character on when you left click the handle.
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