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Tutorials

Title: Mini Tutorials 2
Author: Joe Cosman
Link: http://www.cafepress.com/messiahtuts.30563647
 
Type: Setup Availability: Commercial
Format: Video
 
Description:

FakeDynamics (FakeDynamics.fxs)
Use expressions and some undocumented Expression features to fake a dynamic chain on a dinosaur tail.

MotionDynamics1(MotionDynamics1.fxs)
Learn the basics of Messiah's motion Dynamics, Springs and their parameters. Create a suspension-style setup for a tail.

MotionDynamics2(MotionDynamics3.fxs)
Expanding on the previous lesson, learn about hold springs and their parameters. set up a dynamic neck and head with hold springs.

SoftBodyDynamics1(SoftBodyDynamics1.fxs)
Learn a trick with Soft Bodies to fake collision, and learn to toggle different parameters to create different types of cloth.

SoftBodyDynamics2(SoftBodyDynamics2.fxs)
Dive Deeper into Soft Bodies to create wrinkling clothing with the hold feature.

SoftBodyDynamics3(SoftBodyDynamcs3.fxs)
Use Soft Body Dynmics to simulate skin and Add control to that skin with a 'hold' Surface.

SoftBodyDynamics4(SoftBodyDynamics4.fxs)
learn to create your own springs in modeler to add internal structure to your objects.

PuppetMaster1
Grasp the basics of this important tool through a rapid example created inside a freeware Modeler, Wings3d.

PuppetMaster2
Using Wings3d, learn how to 'cut' out puppetmaster sections for use in Messiah.

PuppetMaster3(PuppetMaster1.fxs)
Learn how to load and apply your PuppetMaster sections inside Messiah to create a talking plant.

PuppetMaster4(PuppetMaster2.fxs)
Pivot points, placement, and pitfalls to watch for while you construct Your character.

PuppetMaster5(PuppetMaster3.fxs)
Transforms, clusters, and hints on placing puppetmaster inside a heirarchy.

PuppetMaster6
Dive deeper into Puppetmaster to find out a big secret...

PuppetMaster7
Go complex and break up a dinosaur inside Wings3d! Create materials to keep track of your sections before you cut them out.

PuppetMaster8(PuppetMaster4.fxs)
Load your dinosaur and it's sections inside messiah. Learn how to use Xform and MetaEffectors to simplify setup and double check your work.

PuppetMaster9(PuppetMaster5.fxs)
Timelapse of hooking up PuppetMaster sections to a skeleton.

WeightShifting1(weightShifting1.fxs)
Use the power of morphblender to control your point weighting, by preparing a 'weight shifted' model inside Wings3d.

WeightShifting2(WeightShifting2.fxs)
Expand on this knowlege to create more complex weighting and control sections of your model with single bone without adding support bones.

Procedurals1(Procedurals1.fxs)
Learn the power of this tool by weighting simple objects and using Xform to observe the Effects.

Procedurals2(Procedurals2.fxs)
Use procedurals to layer images for displacement. Use a weight tool called MetaWeight to combine procedurals for complex displacement effects. Use the Xform effect to observe this.

Procedurals3(Procedurals3.fxs)
Use procedural's power of height maps to simulate collision detection with the aid of an important weight sampling expression.

SecondaryMorphs(MouthSecondarySetup.fxs)
Use the morpblender effects to make combinations of morph targets. Use morpblender's weight mapping and procedural weight tools to blend each combination to create an overlapping, corrected morph that you can export.

SetupScripts(BoxControllerSetup.fxs)
Save a messiah Setup Script to create a complex Joystick box conroller at the click of a button.

SetDrivenKey_Expression(SetDrivenKey_Exp.fxs)
Use messiah's negative keyframe feature and the command tab to link animation to bone rotations. Control a multi-jointed neck with one bone.

SetDrivenKey_MotionBlend(SetDrivenKey_Motionblend.fxs)
Use negative keyframes and MotionBlender effect to link positions to bone rotations. Control a 3 jointed finger with just one bone!

SetDrivenKey_MotionClips(SetDrivenKey_clip.fxs)
Use a bone and an expression to link an animation to a bone rotation. Rotate one joint of a wing and watch the rest unfold!



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